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Copyright 2024 Milan-Spiele, Michael Lang

Euphoria (engl.)

Euphoria (engl.)
Game titleEuphoria (engl.)
Item numberSTO014
AuthorsJamey Stegmaier, Alan Stone
IllustratorJacqui Davis
Number of Players2 - 6
Agefrom 13 Years
Durationapprox. 60 minutes
Weight2120 g
Manufacturer Stonemaier GamesStonemaier Games (2013)
stonemaiergames.com/
Instructions inEN
Customer RatingThere are currently no product reviews.
Important notes Warning! Not suitable for children under 36 months. Risk of suffocation due to small parts.
Article StateNew and original packaging

Description

A dystopian cityscape awaits your leadership as you make strategic choices to construct markets, enhance allegiances, and expand control in this thematic dice worker-placement game.

In Euphoria, you lead a team of workers (dice) and recruits (cards) to claim ownership of the dystopian world. You will generate commodities, dig tunnels to infiltrate opposing areas, construct markets, collect artifacts, strengthen allegiances, and fulfill secret agendas.

Euphoria is a worker-placement game where dice are your workers. The number on each die represents a worker’s knowledge-that is, their level of awareness that they’re in a dystopia. Worker knowledge enables various bonuses and impacts player interaction. If the collective knowledge of all of your workers gets too high, one of them might desert you.

You also have 2 elite recruit cards at your disposal. One has pledged allegiance to you, but the other needs some convincing. You can reveal and use the reticent recruit by reaching certain milestones in the game…or by letting other players unwittingly reach those milestones for you.
layout5
Euphoria Board Art

Your path to victory is paved with the sweat of your workers, the strength of your allegiances, and the tunnels you dig to infiltrate other areas of the world, but the destination is a land grab in the form of area control. You accomplish this by constructing markets that impose harsh restrictions of personal freedoms upon other players, changing the face of the game and opening new paths to victory. You can also focus on gathering artifacts from the old world, objects of leisure that are extremely rare in this utilitarian society. The dystopian elite covet these artifacts—especially matching pairs—and are willing to give you tracts of land in exchange for them.

Three distinct societies, each of them waiting for you to rewrite history. What are you willing to sacrifice to build a better dystopia?


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