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1862 - Railway Mania in the Eastern Counties (engl.)

1862 - Railway Mania in the Eastern Counties (engl.)      
Game title1862 - Railway Mania in the Eastern Counties (engl.)
Item numberGMT080
Weight2800 g
Manufacturer GMT Games Inc.GMT Games Inc. (2020)
Contact data
Instructions inEN
Game MaterialComponents: 1 Mounted 25.5" x 22" Game Board 20 different Charters ?15,000 in play money 180 Stock Certificates 34 Train cards 8 Phase Change cards 12 Train Distribution cards 6 Player Order cards 7 Certificate Limit cards 175 Track Tiles: (175 total tiles on thick counter stock) 30 Train Permits (on thick counter stock) 20 Warranty chits (on thick counter stock) 220 Station tokens/chits (on thick counter stock) 20 Small wooden station tokens 1 Wooden Train marker 1 Wood cylinder to mark Stock Operating Rounds One Rules booklet
Customer RatingThere are currently no product reviews.
Important notes Warning! Not suitable for children under 36 months. Risk of suffocation due to small parts.
Article StateNew and original packaging

Description

1862: Railway Mania in the Eastern Counties is an '18xx' game, one of many rail games by different designers inspired by Francis Tresham's 1829. Although it shares many traits in common with the other 18XX games, it has several unique features, such as: random selection of companies three types of trains two different ways to finance companies (either by petitioning parliament or by piecemeal capitalization in a stock round) allowing companies to run multiple trains over the same track the ability to accommodate from 1 to 8 players a special homage to the great “Railway King” George Hudson

Although there is randomness in the game setup, no luck takes a part in the game after that. Your success will entirely be due to your judgement and interaction with other players.
A Note on Complexity: 1862: Railway Mania in the Eastern Counties features game mechanics that are intuitive, and the game plays rapidly. Still, this can be a complex game, even by 18xx standards, due to the formidable decision-making required from beginning to end.
Playing Time: 18xx games tend to take longer than most Euro-style games, but this is a surprisingly short one. Experienced, brisk players can expect to finish a game in around four hours or less.

Notes about the GMT Version of 1862: Railway Mania in the Eastern Counties, for those of you who've played a previous version:
We're not changing anything in terms of game play. This will still be the 1862 game you love, just with better components. Regarding the components, besides putting the map on a mounted game board, we'll be using half-size playing cards for the Stock Certificates and trains, and the stations tokens and track tiles will be on the high-quality counter stock like what you'll find in our previous 18xx title, 1846.



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