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Je kleiner der Tisch, je mehr Spielmaterial, desto schwieriger wird es, die Token und anderes kleinteiliges Zubehör vernünftig auf dem Spieltisch zu sortieren, ohne dass alles zu einem chaotischen H...
GMT Games Inc. (2026)1848 - The Springtime of Nations (engl.) is an expert game for 2 players aged 14+ with a playing time of 150-180 minutes. Players take on the roles of Revolution and Counter-Revolution forces in 1848 Europe, battling for control through political and military means. The game features interlocking scoring regions and a unique Battle of Ideas system reflecting the era's ideological conflicts.
33 years after the Congress of Vienna, Continental Europe still lives under the reactionary system designed by the Austrian Prince Metternich, the dominant figure of the age. Outside of England and France, absolute monarchy is the norm—and even in the latter, Louis-Philippe, the “bourgeois king,” is busy rolling back the people’s hard-fought liberties. In the east, the empires of the “Holy Alliance,” Austria, Russia, and Prussia, enforce ruthless repression against progressive ideas—whether nationalist, republican, democratic, liberal, or socialist. But the time is ripe for revolution, and the conflagration of 1848 will shake this old system to its core in a whirlwind of insurrection and new ideas. “People’s wars” will rage. Do you not feel, through a kind of instinctive intuition that cannot be analyzed but that is certain, that the ground is shaking once again in Europe? Do you not feel — how shall I call it? —that a revolutionary wind is blowing? - Alexis de Tocqueville, Souvenir (January, 1848)
1848: The Springtime of Nations is a 2-player CDG depicting the unprecedented wave of revolutionary activity that swept across Europe in the titular year of 1848. Based on the hit area control system pioneered by GMT’s 1989: Dawn of Freedom and Twilight Struggle, it pits the forces of “the Revolution” against those of the “Counter-Revolution” in a struggle to decide the future of Europe and the world. The Revolutionary player controls the various insurgent and progressive movements trying to usher in a new order while the Counter-Revolutionary player leads the forces of reaction aiming to preserve the status quo. They will fight over and across the empires and nations of Europe, attempting to suppress their enemy’s influence and extend their own through a combination of political and military force—all the while navigating myriad historical events of the time.
Revolution and Counter-Revolution: In the early game, the Revolutionary player will have the edge with many powerful events kickstarting revolutions — particularly by dominating the favorable terrain of Bourgeois and Worker spaces in the west of the map. The Counter-Revolutionary will have to strike out from their natural base in Church and Aristocrat spaces in order to contest the proclamation of new Republics, but they can take heart in the fact that momentum will swing their way.
Nations and Empires: On the game’s map, players will find great multinational Empires at the height of their glory and burgeoning nations vying for their unity, independence, and liberty. Using the same regional scoring system as 1989, scoring regions are formed by the spaces belonging to France, Germany, Italy, Poland, and Hungary. In an original twist, however, a second set of regions is superimposed over these nations in the form of the Austrian, Russian, and Prussian empires. The result is an interlocking system of scoring regions, adding greatly to players’ strategic considerations.
The Battle of Ideas Replacing the Space Race of Twilight Struggle and the Tiananmen Square track of 1989, ideological conflict takes the stage in 1848: The Springtime of Nations through the Battle of Ideas. Both players will try to advance their agenda on the political, national, and social questions of the age in order to gain powerful bonuses for their side.
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Je kleiner der Tisch, je mehr Spielmaterial, desto schwieriger wird es, die Token und anderes kleinteiliges Zubehör vernünftig auf dem Spieltisch zu sortieren, ohne dass alles zu einem chaotischen H...
Spielmünzen-Set mit 24 Metallmünzen, verwendbar für Fantasy, Rollenspiel und als exklusive Spielmarken für Brettspiele (z.B. Dungeons and Dragons, Dungeon Lords, Terra Mystica, Camel Up, Five Trib...
Die Honeycombs sorgen für Ordnung bei den Ressourcen und dienen als praktische Aufbewahrung auf dem Tisch oder in der Spielschachtel. Der Spielauf- und abbau wird erleichtert und erspart einem dadurc...
Je 1 Schälchen in Rot, Gelb, Grün, Braun, Schwarz und Blau.
Je kleiner der Tisch, je mehr Spielmaterial, desto schwieriger wird es, die Token und anderes kleinteiliges Zubehör vernün...
Inhalt SPIEL DOCH! 1-2018:
Diese Ausgabe enthält ein "SET"-Schnupperspiel von Amigo.
Sebastian Fitzek: "Der Spieler ist eine geniale Figur"
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