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Barbarossa Army Group North 1941 2nd. Edition (engl.)

Barbarossa Army Group North 1941 2nd. Edition (engl.)      
Game titleBarbarossa Army Group North 1941 2nd. Edition (engl.)
Item numberGMT174
AuthorsTony Curtis, Vance von Borries
IllustratorRodger B. MacGowan, Mark Simonitch
Number of Players1 - 4
Agefrom 12 Years
Durationapprox. 300 minutes
Manufacturer GMT Games Inc.GMT Games Inc. (2025)
Contact data
Instructions inEN
Customer RatingThere are currently no product reviews.
Important notes Warning! Not suitable for children under 36 months. Risk of suffocation due to small parts.
Article StateNew and original packaging

Description

On June 22nd, 1941, Army Group North, the smallest of the three German army groups, drives forward into the Baltic states. Its objective is Leningrad. Once the crown jewel of Czarist Russia, Leningrad is now the second most important city in the Soviet Union. Its array of ordnance factories includes the massive Kirov Tank Works that turns out most of the heavy KV-1 and KV-2 production for the Soviet Army. Loss of Leningrad would deprive the Soviets of a major population and industrial center and give the Germans the advantage of position in any drive against Moscow from the northwest.

Army Group North, short of Luftwaffe support and motorized forces, is the only army group that fails to achieve a significant encirclement at any stage of its campaign. Skillfully utilizing terrain and ruthlessly exploiting the civilian population, the Soviets construct a fortified line along the Luga River that stalls the Germans for a month until massive Luftwaffe and motorized reinforcements from Army Group Center allow a decisive breakthrough and dash for Leningrad itself. In a furious September battle, the Germans fall just short of taking Leningrad when time runs out. Operation Typhoon, the final push against Moscow, is imminent. Army Group North must give up almost all of its Luftwaffe and motorized formations. With no strike force remaining, the Germans dig in. Leningrad survives capture only to endure a brutal, epic 900 day siege.

Can you, as the Axis commander, succeed where German High Command failed? As the Soviet commander, can you repeat history and halt the Axis invaders short of Leningrad?

Time scale: 2 days per turn
Map scale: 5 miles per hex
Ground unit scale: Division/Regiment
Air unit scale: 40-80 aircraft per counter



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