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Je kleiner der Tisch, je mehr Spielmaterial, desto schwieriger wird es, die Token und anderes kleinteiliges Zubehör vernünftig auf dem Spieltisch zu sortieren, ohne dass alles zu einem chaotischen H...
Ion Game Design (2021)Stationfall (engl.) is an expert game for 1 to 9 players aged 14+ with a playing time of 90 minutes. Set on a doomed corporate space station, players engage in a diceless tactical intrigue of blackmail, betrayal, and survival. Each player controls secret characters with unique goals, navigating complex conspiracies and unpredictable dangers in a thrilling race to escape.
Dieses Spiel ist nur in englischer Sprache erhältlich
Stationfall is a game of blackmail and betrayal, of murder and mayhem, and of unknown danger and desperate survival.
Stationfall takes place on a corporate space station full of illegal science whose orbit has inexplicably terminally decayed. The station?s motley assortment of humans and robots are suddenly thrust into a life and death struggle for escape and survival. Some of the characters on board are secretly players, who know of the impending disaster and are trying to accomplish their varied victory conditions before the station is incinerated.
In Stationfall, each particular character?s victory condition is publicly known, however which character a particular player is (if any) is secret. Players can suborn any character in the game, adding their skills and gear to their conspiracy. During the game, players must decide if and when to reveal their identity to gain their special ability and full control over their personal character. Until that time, a player?s identity and goals can only be deduced by the actions of their conspirators on board.
Stationfall is a diceless tactical intrigue game being published in 2021.
"For what it's worth, I just want to throw in here that this is a tremendous goshdarn game and is so new and cruel and hilarious that it should be in every household." - Ghastlymess on Discord.
"Not many games excel at comedy. Stationfall may be one of the finest. And it manages to be comedic without sacrificing an ounce of harrowing depth." - Dan Thurot, Spacebiff.com
"Stationfall is like an Among Us board game where everyone has something to hide" - full text by Dicebreaker here.
"There's nothing in my collection that quite compares itself to Stationfall. It's thinky, highly tactical in nature, heavy, relatively long, yet light-hearted, fun, and most importantly memorable. Once you understand the basic actions to move, pick up, drop, give, jack, kill, and damage, the mechanical aspects of the game fade and the movie starts." - Gabriel G. Roy on BGG
"My monkey never got the gun or got off the ship and I ended the game with zero points. And I had a blast." - Cardboardempire
"What is Stationfall? Well, imagine a dozen or so random humans, robots, and none-of-the-aboves, each with their own abilities, goals, and secret relationships, have been turned loose on a space station that is going to be incinerated in approximately 15 minutes. You are one of these weirdos, and you have collaborators on hand ready to assist you in achieving your goals. There's also definitely probably some sort of alien presence or murderous monster locked up on board, maybe. Stationfall is unbalanced, inasmuch as certain characters have overlapping goals with others, not to mention overlapping conspirators. Opposing identities are unknown at the start of the game. Their actions may be unpredictable, violent, or disrupt your plans. Or most likely all of the above.
Due to the actions of your opponents, seemingly simple victory conditions may only be achievable through complex means. Stationfall is a box full of creative solutions, but that box is going to morph, twist, and grow teeth over the course of play. Your best turns will exploit the unique tactical freedom of being a secret conspiracy, as well as deductions about your opponents? identities and motives. Stationfall is messy, intricate, and full of dangerous variables. Welcome to the Station." - Ion Game Design.
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Je kleiner der Tisch, je mehr Spielmaterial, desto schwieriger wird es, die Token und anderes kleinteiliges Zubehör vernünftig auf dem Spieltisch zu sortieren, ohne dass alles zu einem chaotischen H...
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Je kleiner der Tisch, je mehr Spielmaterial, desto schwieriger wird es, die Token und anderes kleinteiliges Zubehör vernün...
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Je kleiner der Tisch, je mehr Spielmaterial, desto schwieriger wird es, die Token und anderes kleinteiliges Zubehör vernünftig auf dem Spieltisch zu sortieren, ohne dass alles zu einem chaotischen H...

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