Originally published in 1992 by Ted S. Raicer in Command Magazine, 1918: Storm in the West covers the final nine months of World War I on the Western ...
Entdecke spannende Brettspiele für Jugendliche, die Spaß und Strategie verbinden. Ideal für Teens, die gerne neue Herausforderungen meistern.
Originally published in 1992 by Ted S. Raicer in Command Magazine, 1918: Storm in the West covers the final nine months of World War I on the Western ...
In 1920 Wall Street, players compete to collect shares from four different companies—corn, cotton, steel, and oil. Managing their portfolio by buying and ...
Im Jahr 1923 übernimmt der Alkoholschmuggler Owney Madden einen Nachtclub in Harlem und nutzt ihn als Tarnung für seine kriminellen Geschäfte. Am 4. ...
In 1923 Cotton Club, you take on the role of managing a nightclub in Harlem during the challenging era of Prohibition. Your goal is to smuggle alcohol into ...
Set against the backdrop of a pivotal Pacific battle, 1942 USS Yorktown recreates the historic confrontation between the American aircraft carrier USS ...
1947 is a railroad game inspired by the 18xx series, set in India from 1836 to 1947.
This 18xx game introduces several new ...
1960: Making of the President is a critically acclaimed two-player strategy game that simulates the U.S. presidential election of 1960. Drawing inspiration ...
1975: White Christmas immerses you in the final hours of the Vietnam War. On April 29th, 1975, the song "White Christmas" was broadcast over the radio ...
1979: Revolution in Iran is a strategic card-driven game that explores the significant events surrounding the 1953 coup, the Islamic Revolution, and the ...
In 1980 Sixtina, players take on the role of restorers competing to master the delicate process of reviving the grandeur of the Sistine Chapel. Following ...
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