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Copyright 2025 Milan-Spiele, Michael Lang

Codenames: Duet 10th-Anniversary Edition (2025) (engl.)

Codenames: Duet 10th-Anniversary Edition (2025) (engl.)      
Game titleCodenames: Duet 10th-Anniversary Edition (2025) (engl.)
Item numberCGE180
AuthorsVlaada Chvátil, Scot Eaton
Number of Players2
Agefrom 11 Years
Durationapprox. 15 minutes
Manufacturer Czech Games EditionCzech Games Edition (2025)
Contact data
Instructions inEN
Game Material• 200 cards with 400 codenames • 15 green agent tiles • 11 timer tokens • 1 assassin tile • 60 double-sided key cards • 1 rulebook • 1 card stand (made of RE-Wood®)
Customer RatingThere are currently no product reviews.
Important notes Warning! Not suitable for children under 36 months. Risk of suffocation due to small parts.
Article StateNew and original packaging

Description

Codenames Turns 10—and It’s Getting a Relaunch! Don’t worry—this is still the game you love. Two teams, one-word clues, and plenty of "aha!” moments. But we’ve given it a bit of a glow-up, inside and out.

We put a cooperative spin on the classic game! Now with a revised word list, beautiful art, a brand-new insert that keeps your game neatly organized, and a streamlined rulebook that makes it easier to teach and learn the game.

In Codenames Duet, you're no longer competing — you're teaming up with a fellow operative (or operatives in a group game) for an exciting cooperative experience. The mission? Work together to find all your secret agents hidden among a grid of mysterious codenames. The twist? You each see part of the key — and neither of you has the full picture. Codenames: Duet is perfect to enjoy with only two players, but you can also play it with more friends, if you'd like a less competitive experience than in the basic Codenames.

Here’s how the game works: Lay out 25 word cards in a 5×5 grid. Between you is a shared key card — each half of the team sees one side. On your side, nine words mark your agents, three mark deadly assassins, and the rest are innocent bystanders.

You’ll take turns giving one-word clues paired with a number, pointing the operative(s) across from you to specific words on the grid. Guess right? Keep going. Guess a bystander? Your turn ends. Guess an assassin? Mission failed — game over. But as long as your guesses are correct, you can keep going, even revisiting past clues.

The game is played over a series of 9 turns, but can be increased to 11 turns for operatives who may need a little more time as they improve their skills.

Your goal: Find all 15 agents — without triggering an assassin — before you run out of time!

The game includes 400 new words that can be combined with those from standard Codenames.


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