There are currently no product reviews.
Die Honeycombs sorgen für Ordnung bei den Ressourcen und dienen als praktische Aufbewahrung auf dem Tisch oder in der Spielschachtel. Der Spielauf- und abbau wird erleichtert und erspart einem dadurc...
GMT Games Inc. Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:P's main theme is the addition of three new factions to the Combat Commander family: Imperial Japan the Pacific US - with a strong emphasis on the US Marine Corps the Pacific Commonwealth - focusing on Indian and ANZAC forces
CC:P is a stand alone game in the card-driven Combat Commander game series. While utilizing Combat Commander: Europe's basic rules, CC:P includes numerous rule tweaks and additions in order to more accurately portray tactical warfare as experienced by the participants in and around the Pacific and Indian Oceans. This slightly ramps up the complexity of the Combat Commander series while at the same time imparting a bit more depth and realism. Just a few of the additions include:
Banzai attacks;
BARs and Thompson SMGs;
Beach landings & river crossings;
Hidden movement;
Caves;
Scouts;
Aircraft;
Bayonets;
Mortar spotting;
Treetop snipers;
Reconnoitering.
SCALE: Each hex of a Combat Commander map is roughly 100 feet across (about 30 meters). Each complete Player Turn abstractly represents several seconds of real time. Each complete Game Turn abstractly represents several minutes of real time.
UNITS: Due in part to the unique composition of late-war USMC squads and the imbedding of specialized weapon teams within IJA squads, the units in the game are represented by 4-6 man Teams and 8-13 man Squads. Radios — and individual weapons larger than a rifle — are represented by their own counters. Individual Aircraft are also represented with their own counters.
VICTORY: Players attempt to achieve victory by moving their combat units across the game map to attack their opponent’s combat units and occupy as many objectives as possible. The degree to which a player succeeds or fails is measured by a scenario’s specific Objective chits, the destruction of enemy units, and the exiting of friendly units off the opponent’s board edge.
GAME FLOW: A game of Combat Commander is divided into several Time segments. There is no sequence of play to follow, however: each Time segment is divided into a variable number of Player Turns, each of which may consist of one or more Fate Card "Orders" conducted by the active player. Fate Card "Actions" may generally be conducted by either player at any time. "Events" and die roll "Triggers" — both good and bad — will occur at random intervals to add a bit of chaos and uncertainty to each player’s perfect plan.
CC:P includes twelve maps featuring terrain specific to the PTO.
CC:P's playbook includes: twelve scenarios. Pacific version of the Random Scenario Generator utilizing the new maps and nationalities. This random scenario system provides an almost unending variety of map configurations, force structures, and combat situations. section detailing the differences between CC:P and Combat Commander's first two volumes in order that players familiar with those earlier games can jump right into their first scenario with minimal rules reading. examples of play. Design & Development notes as well as numerous play hints.
NOTE: Combat Commander:Pacific is a stand-alone game. You do NOT need to own any other Combat Commander game in order to play it, though familiarity with the system would be a plus.
Just ask us if you need more information about this item or if you can't find a certain game in our shop.
Die Honeycombs sorgen für Ordnung bei den Ressourcen und dienen als praktische Aufbewahrung auf dem Tisch oder in der Spielschachtel. Der Spielauf- und abbau wird erleichtert und erspart einem dadurc...
Je kleiner der Tisch, je mehr Spielmaterial, desto schwieriger wird es, die Token und anderes kleinteiliges Zubehör vernünftig auf dem Spieltisch zu sortieren, ohne dass alles zu einem chaotischen H...
Je kleiner der Tisch, je mehr Spielmaterial, desto schwieriger wird es, die Token und anderes kleinteiliges Zubehör vernünftig auf dem Spieltisch zu sortieren, ohne dass alles zu einem chaotischen H...
Spielmünzen-Set mit 24 Metallmünzen, verwendbar für Fantasy, Rollenspiel und als exklusive Spielmarken für Brettspiele (z.B. Imperial Settlers, Ra, Camel Up und viele mehr):
10 Kupfer-MÃ...
Zubehör Box mit 18 Fächern, Abmessungen ca. 27,5x19x5 cm.

Watergate (deutsch)
Frosted GamesInstead of 26,20 € only 7,90 €

Le Havre (Neuauflage)
Lookout SpieleInstead of 55,00 € only 29,90 €
Champions 2020
CwaliInstead of 24,90 € only 4,90 €

The Table is Lava (international)
R & R GamesInstead of 10,90 € only 5,90 €
Grand Conquest (deutsch)
Noble Knight GamesInstead of 44,30 € only 9,90 €
Juicy Fruits: Mystic Island (Erw.)
Deep Print GamesInstead of 16,80 € only 9,90 €
Robin von Locksley (deutsch)
WyrmgoldInstead of 28,90 € only 11,90 €
Marvel: Crisis Protocol - Shrine to En Sabah Nur Terrai...
Atomic Mass GamesInstead of 64,00 € only 44,90 €
Marvel: Crisis Protocol - Rejuvenation Chamber Ultimate...
Atomic Mass GamesInstead of 114,10 € only 79,90 €
Marvel: Crisis Protocol - Mighty Thor, Lady Sif, Thor, ...
Atomic Mass GamesInstead of 59,90 € only 41,90 €
Marvel: Crisis Protocol - Kingdom of Wakanda Terrain Pa...
Atomic Mass GamesInstead of 77,60 € only 54,90 €
Marvel: Crisis Protocol - Icons of Bast Terrain Pack (Erw.)
Atomic Mass GamesInstead of 77,60 € only 54,90 €
Marvel: Crisis Protocol - Dark Future Terrain Pack (Erw.)
Atomic Mass GamesInstead of 68,50 € only 48,90 €