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How Dare You 2nd. Guess (engl.)

How Dare You 2nd. Guess (engl.) 
Bild 2     
Game titleHow Dare You 2nd. Guess (engl.)
Item numberBTG012
AuthorRodrigo Rego
Number of Players2 3 4 5 6 7+
Agefrom 14 Years
Durationapprox. 15 minutes
Genre:Present time Timeless
Game category:Family Games Fun Games Paty Games Quiz Games
Game mecanic:Push Your Luck
Recommended for:Adult Children Teenager
Product type:
Manufacturer Aporta GamesAporta Games (2026)
Contact data
Instructions inEN
Customer RatingThere are currently no product reviews.
Important notes Warning! Not suitable for children under 36 months. Risk of suffocation due to small parts.
Article StateNew and original packaging

Description

How Dare You? 2nd Guess is the exciting sequel to the hit game How Dare You?

Each round a question is read aloud, and players take turns guessing a numeric answer without going too high. The player who loses the round must keep the card. At the end of the game, the player with the most silly goose points (head symbols) on their collected cards loses, while everyone else win!

The starting player says a random number from 1-5 and reads aloud the corresponding question on the top card of the deck. The answer to each question will be a number. The starting player must now make a guess by saying a number that they believe is lower than the answer (it’s a good idea to try to guess a number that is close to the real answer, but without going too high). The players then take turns clockwise around the table. Each player must either guess a higher whole number than the previous player or dare the previous guess (if they believe it was too high).

Continue around the table until someone chooses to dare. If you think the previous guess was too high, you can say “Dare!”. Then check the answer on the back of the card.
If the guess was in fact too high: The player who made the guess must take the card and keep it face down in front of themselves. If the guess was not higher than the answer : you (the player who initiated the dare) must take the card yourself.

In any case, the player who initiated the dare becomes the starting player for the next round. The game ends at the end of the 10th round, once the last card of the deck has been played.
Then, everyone counts the silly goose points (head symbols) on top of the front side of their collected cards. The player (or players) with the most silly goose points loses the game, while everyone else win!


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Available from 15.11.2026.
11,80 € (incl. VAT., plus shipping)

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