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Nexum Galaxy Core Game (engl.)

Nexum Galaxy Core Game (engl.)      
Game titleNexum Galaxy Core Game (engl.)
Item numberDRI002
Manufacturer Draco Ideas (2022)
Contact data
Instructions inEN
Customer RatingThere are currently no product reviews.
Important notes Warning! Not suitable for children under 36 months. Risk of suffocation due to small parts.
Article StateNew and original packaging

Description

To make up the game board, three Planetary Systems are placed on the table for each participating player. Each Planetary System is made up of a star and three planets:
An initial system, the color of the player, whose largest planet is the "Tann" or possessor of the Tannhäuser Gate, through which its four initial ships are supposed to have arrived. A large system, with three large planets and a Tech Relic on one of them. A small system, with a large planet, a medium, and a small one, which houses another of the Technological Relics that carry the NEXUM.

That is, there are six Planetary Systems for one and two players, up to twelve Systems for four players, each game being able to have a different composition, forcing strategies to be rethought. The turn is not significant, but if they touch or not, because it will affect the cost of movement between them.

All players will start with three energy units and four ships on their planet “Tann”.

The turn system is different depending on whether there are one, two, three, or four players, following the corresponding mini-board.
It is always made up of one or two phases, these being "Management" or "Navigation".

In the "Management" phase, energy is obtained for each Astro that one owns and then there is the possibility of creating ships on controlled planets, in exchange for energy.

In the "Navigation" phase, you can navigate at different distances and costs, and you can conquer an Astro with or without combat, providing energy loot according to the size of the star. The combats are by majority of ships, with the cost of sacrifice in the function of the defense.

Stars have limitations and special appropriation, defense, and destruction properties.

Technological Relics endow those who occupy them with special properties, being able to take them to other Planets and accumulate them in combined effect.

There are two ways to win the Battle for this Sector of GALAXY: Either by winning a minimum number of fights or by owning a certain number of Relics, both according to the number of players.


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