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Copyright 2026 Milan-Spiele, Michael Lang

Quebec (engl.)

Quebec (engl.)Vorbestellen      
Game titleQuebec (engl.)
Item numberCSG067
AuthorsPhilippe Beaudoin, Pierre Poissant-Marquis
IllustratorMariusz Gandzel, Nicolas Cloutier, Anton Hallmann
Number of Players2 3 4 5
Agefrom 13 Years
Durationapprox. 75 minutes
Genre:America Europe History
Game category:Kennerspiele Strategy Games
Game mecanic:Area Control Resource management Worker Placement
Recommended for:Adult Teenager
Product type:
Game Level:Kennerspiel
Manufacturer Capstone GamesCapstone Games (2026)
Contact data
Instructions inEN
Customer RatingThere are currently no product reviews.
Important notes Warning! Not suitable for children under 36 months. Risk of suffocation due to small parts.
Article StateNew and original packaging

Description

Quebec is a strategy game for 2 to 5 players aged 13+ with a playing time of 75 minutes. Lead a wealthy family shaping Québec over four centuries by constructing prestigious buildings and gaining influence in religion, politics, commerce, and culture. Use a unique majority mechanism with cascading worker placement to score points and dominate the city.

In Québec, you lead a wealthy family determined to make its mark by shaping the city of Québec over four centuries. Your goal is to construct the most prestigious buildings and secure influence across key spheres of power. However, building alone isn’t enough—you must also establish your presence in the realms of religion, politics, commerce, and culture to dominate the city in your colors.

The game unfolds over four centuries, with each player taking 5 to 7 turns per century. On each turn, you can choose one of the following actions:

  • Start constructing a new building with your architect
  • Complete part of an existing building
  • Deploy a worker to a zone of influence
  • Claim a leader card

By contributing to the numerous buildings, players gain influence with the authorities of the time and help build the iconic Citadelle. At the end of each century, a scoring phase awards points based on the workers placed in the five zones of influence.

Québec introduces a distinctive majority mechanism where the player holding the majority in a zone cascades half of their workers to the next zone, potentially triggering further cascades if they retain majorities. This chain reaction reflects the interconnected nature of political and social power and creates deep strategic choices.

After the final century, players earn additional points for the buildings they completed. The player with the highest total score wins the game.


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