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Codenames 10th-Anniversary Edition (2025) (engl.)

Codenames 10th-Anniversary Edition (2025) (engl.) 
Bild 2 Bild 3 Bild 4   
Game titleCodenames 10th-Anniversary Edition (2025) (engl.)
Item numberCGE181
AuthorVlaada Chvátil
Number of Players4 5 6 7+
Agefrom 10 Years
Durationapprox. 15 minutes
Genre:Present time Timeless
Game mecanic:Bluff Carddriven
Recommended for:Adult Teenager
Manufacturer Czech Games EditionCzech Games Edition (2025)
Contact data
Instructions inEN
Game Material• 200 cards with 400 codenames • 16 agent tiles in two colors • 1 double agent tile • 7 innocent bystander tiles • 1 assassin tile • 40 key cards • 1 rulebook • 1 card stand (made of RE-Wood®)
Customer RatingThere are currently no product reviews.
Important notes Warning! Not suitable for children under 36 months. Risk of suffocation due to small parts.
Article StateNew and original packaging

Description

Codenames Turns 10—and It’s Getting a Relaunch! Don’t worry—this is still the game you love. Two teams, one-word clues, and plenty of "aha!” moments. But we’ve given it a bit of a glow-up, inside and out.

The new edition of Codenames refreshes the classic experience players know and love. From a revised word list for improved gameplay, beautiful art, a brand-new insert that keeps your game neatly organized, to a streamlined rulebook that makes the game easier to teach and learn, this updated version is designed to delight longtime fans of the game and welcome new ones.

In Codenames, two rival spymasters know the secret identities of 25 agents. Their teammates, however, only know these agents by their codenames — single, seemingly random words like "chocolate,” "sunflower,” or even "carrot.” (Yes, there's an agent out there codenamed "carrot.") The goal is simple: each spymaster wants their team to identify all of their agents first, without accidentally revealing the assassin.

To play, lay out 25 cards, each featuring a single word. The spymasters share a key card that shows which words correspond to agents from each team, innocent bystanders, and the assassin. They then take turns giving one-word clues followed by a number. The clue should relate to multiple cards that their team should guess, and the number tells teammates how many cards are linked to that clue.

Teammates guess one card at a time. If they guess correctly, they can keep going. But if they pick a card belonging to the opposing team or an innocent bystander, their turn ends. And if they choose the assassin? Game over.

Play continues with each spymaster offering new clues until one team successfully identifies all of their agents — or someone tragically uncovers the assassin.

Get ready for clever clues, bold guesses, and the ultimate race to uncover your team’s secret agents — Codenames makes every game night unforgettable!


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