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Wandering Towers: Magic Tower (Exp.) (engl.)

Wandering Towers: Magic Tower (Exp.) (engl.) 
Bild 2     
Game titleWandering Towers: Magic Tower (Exp.) (engl.)
Item numberCSG061
AuthorsMichael Kiesling, Wolfgang Kramer
Number of Players2 3 4 5 6
Agefrom 8 Years
Durationapprox. 30 minutes
Genre:Fantasy
Game category:Expansions Kennerspiele Strategy Games
Game mecanic:Carddriven Explore Modular Board Push Your Luck
Recommended for:Adult Teenager
Product type:
Manufacturer Capstone GamesCapstone Games (2026)
Contact data
Instructions inEN
Customer RatingThere are currently no product reviews.
Important notes Warning! Not suitable for children under 36 months. Risk of suffocation due to small parts.
Article StateNew and original packaging

Description

Lucky wizards may find an elixir fountain to fill a potion bottle along the path to Ravenskeep... but if it’s covered by a bouncy spiderweb, it will catapult them along the path (for better or worse). Rumor has it that there’s a witch roaming the path. Trapping her will fill a potion bottle, but you don’t want to meet her! Folks have also seen a raven whose feathers bestow special magic upon those it meets. You can use new spells, as well as a special tower so enchanted that a wizard atop it could cast a spell using purely the tower’s magic.

Discover new spells, encounter enchanted locations, and cross paths with strange characters as you make your way to Ravenskeep!

This expansion consists of 5 expansion modules, which can be combined arbitrarily. The 5 modules are:
Elixir Fountain - Lets you fill one of your empty magic flasks, if landed on.
Spiderweb - Move the same amount of steps that took you on the spiderweb again
Hag - When the hag lands on a space occupied by a wizard, the wizard has to empty one of his filled magic flasks
The Raven - If the raven moves to a space with wizards, each player that has a wizard on the space gets a raven feather (max. 3) which let you execute one of three actions (Play your third movement card, use 1 magic spell without using a magic flask, advance any 1 wizard 1-6 spaces)
Magic Tower - If a wizard moves to the magic tower, it may use 1 magic spell without using a magic flask


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