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Copyright 2026 Milan-Spiele, Michael Lang

Quebec (engl.)

Quebec (engl.)      
Game titleQuebec (engl.)
Item numberCSG067
AuthorsPhilippe Beaudoin, Pierre Poissant-Marquis
IllustratorMariusz Gandzel, Nicolas Cloutier, Anton Hallmann
Number of Players2 3 4 5
Agefrom 13 Years
Durationapprox. 75 minutes
Genre:America Europe History
Game category:Kennerspiele Strategy Games
Game mecanic:Area Control Resource management Worker Placement
Recommended for:Adult Teenager
Product type:
Game Level:Kennerspiel
Manufacturer Capstone GamesCapstone Games (2026)
Contact data
Instructions inEN
Customer RatingThere are currently no product reviews.
Important notes Warning! Not suitable for children under 36 months. Risk of suffocation due to small parts.
Article StateNew and original packaging

Description

Quebec (engl.) is a strategy game for 2 to 5 players aged 13+ with a playing time of 75 minutes. Players lead a wealthy family over four centuries to build Québec City by constructing prestigious buildings and gaining influence in religion, politics, commerce, and culture. The unique majority rule creates cascading effects in zones of influence, adding depth to the competition.

Québec puts you at the head of a rich family that wants to leave its name in history by building Québec city. The game spans four centuries during which you erect the most prestigious buildings and places of the city, but construction alone is not enough; you also have to ensure your presence in the great spheres of power. It is up to you and your opponents to build Québec City in your colors!

A game takes place over four centuries, and each player takes 5-7 turns per century. On each turn, players choose one of these actions:

1. Start a new building with their architect
2. Complete part of a building
3. Send a worker to a zone of influence
4. Take a leader card

By contributing to the numerous buildings, players acquire influence with the authorities of the time: religion, politics, commerce, and culture. Players also help build the famous Citadelle.

During a scoring round at the end of each century, players earn points for the workers they managed to place in the five zones of influence. Québec introduces a unique and addictive majority rule. The player with the majority in a zone cascades half of their workers by moving them to the next zone. Workers moved in this way allow a player to score even more points. If a player still has the majority in the next zone, their workers cascade again – a potentially devastating ripple effect. This mechanism illustrates the interrelationship between the great zones of influence. Players must not only fight to get majorities, they must also erect the most prestigious buildings.

The game ends after the fourth century, then players receive points for the buildings they completed. The player with the most points wins.


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Available from 15..09.2026.
45,20 € (incl. VAT., plus shipping)

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