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Third Crusade (engl.)

Third Crusade (engl.) 
Bild 2 Bild 3 Bild 4   
Game titleThird Crusade (engl.)
Item numberIGD052
AuthorKieran Symington
IllustratorKieran Symington
Number of Players1 2 3 4
Agefrom 14 Years
Durationapprox. 90 minutes
Genre:Europe History Middle Ages
Game category:Kennerspiele Strategy Games
Game mecanic:Area Control Carddriven Resource management
Recommended for:Adult Teenager
Product type:
Game Level:Kennerspiel
Weight2730 g
Manufacturer Ion Game DesignIon Game Design (2023)
Contact data
Instructions inEN
Customer RatingThere are currently no product reviews.
Important notes Warning! Not suitable for children under 36 months. Risk of suffocation due to small parts.
Article StateNew and original packaging

Description

Third Crusade (engl.) is a strategy game for 1 to 4 players aged 14+ with a playing time of 90 minutes. Command armies, build alliances, and perform pious feats in a card-driven war game set during the Third Crusade. Balance your power carefully to conquer regions, gain Glory, and outmaneuver your opponents in this intense historical conflict.

Prosecute or defeat the third crusade in this card-driven war game. Command armies to seize resources, send emissaries to build alliances, and perform pious feats to ensure standing with the faith. But every choice has a cost. Players must tread a fine line between strengthening their position and granting too much power to their opponents over the events that shaped the conflict.

How to play?

In Third Crusade, you play as an Army of either the Muslim or Crusader Alliance during the early 1190s. Your goal is to accumulate Glory through conquering and controlling Regions and defeating enemy Armies.

Sequence of play - Third Crusade is played over 3 years, divided into 4 rounds. Each round has 5 phases.

1. Strategy phase: Players strategically place Event Cards on the Bidding Board and choose cards for their opponents. Their choices will affect how many command points they get to spend on executing Orders.

2. Planning phase: Players alternate placing Orders until all players have passed.

3. Command phase: Players alternate activating an Event Card or an Order. Players Battle their opponents by trying to conquer each other's Regions, gaining Glory based on how well they succeed.

4. Diplomacy phase: Players bid for rewards on the Diplomacy Card and Board.

5. Upkeep phase: Players gain Glory and different resources.

If at any point during the game, an Alliance reaches 10 Glory points, the game is over.


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